Spaccato of the Basilica of Saint Gaudenzio, for the magazine Bell’Italia. The church was erected in the late renaissance – manierist style. It is distinguished for its impressive neoclassic dome, designed by the genious architect Antonelli in the XIX century. It is 120 meters tall, and its unique structural material are baked bricks.
3D Reconstruction developed in Unreal Engine 4, where all assets and objects were modeled and textured by myself, after the scientific research of the team Nurway of the University of Sassari.
The two reconstructions are about settlements dating back to 3800 years ago, and probably still in use until the Phoenician colonization of Sardinia.
The reconstruction was commissioned by the video game industry Digital Tales, and developed after the careful consideration of Francesco Corni‘s graphic illustration of the forum in republican age. The forum, according to roman tradition, was the main monumental piazza of all roman founded settlements. The other building is a Paleocristian church, built in the late centuries of the empire. The reconstructions were developed on Maya, and textured on Blender, in order to be visible from smartphone or oculus. Materials and constructive details are tuned with the building traditions of that age.